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Old Dec 04, 2007, 09:06 PM // 21:06   #21
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Quote:
Originally Posted by Phoenix Tears
even in GW2 we get not rid if this crap...they want give a a dumb Companion System in exchange for Heroes/Henchmen >.>
Hopefully it'll be like a mercenary from D2. Ah, gd ol' days
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Old Dec 17, 2007, 02:35 AM // 02:35   #22
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Default replace pve leavers with henchmen!

i really hate it when im left 1 player short outside of a town so when a person leaves the group replace him/her with a henchmen with the same professions as the player or anything equivelent.
this is just a suggestion because i hate being short on firepower while im farming or trying to lvl up before doing another mission.
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Old Dec 17, 2007, 03:30 AM // 03:30   #23
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Sadly its been suggested many times and I doubt it will happen in GW1, well maybe after GW2 is up and running they might find the time.

Its one of the reasons so many only go with trusted friends and guildmembers, or play exclusivly with henchemen and heroes.
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Old Dec 17, 2007, 04:04 AM // 04:04   #24
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The bigger problem is leavers taking their heroes with them when you zone, like in a dungeon.
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Old Dec 17, 2007, 04:10 AM // 04:10   #25
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how do they take their heros? if their heros are in an instance, and they leave. the heros turn into henchmen controlled npcs....they still stay in the game, yes?
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Old Dec 17, 2007, 04:17 AM // 04:17   #26
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Quote:
Originally Posted by Stupid Shizno
how do they take their heros? if their heros are in an instance, and they leave. the heros turn into henchmen controlled npcs....they still stay in the game, yes?
No. If someone controlling 3 heroes leaves, and then you zone to the next level, you'll be missing 4 characters.
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Old Dec 17, 2007, 05:55 AM // 05:55   #27
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Usually the heroes leave, yeah. But earlier this week, someone in Glint's cave lost connection and eventually left. His Vekk stuck around but stopped following us after we zoned. It sucked because we got the mission, but after Glint killed us we couldn't end it because Vekk was still alive somewhere and running back and forth. >_< I had to redo to get to Droks, since I generally prefer playing through to a run.
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Old Dec 17, 2007, 07:39 AM // 07:39   #28
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Quote:
Originally Posted by Seraphic Divinity
wtb 2 leavers with this bar 500g each for HM vanquish
and that makes the game easier how?
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Old Dec 17, 2007, 08:07 AM // 08:07   #29
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Quote:
Originally Posted by thedeadlyassassin
and that makes the game easier how?
You get the bars you want with none of the typical PuG experiences.
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Old Dec 17, 2007, 08:32 AM // 08:32   #30
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I'd say just a well equipped henchmen replaces the same profession as anyone who leaves. Such as one of your monks leave, a new henchmen called 'Mo20 Replacement Monk' joins the party. This would be controllable by the leader of the group through the issued flag to send all NPC's to one location.

A hero with the same whatever is too complicated for Anet to impliment. Though, I agree with an NPC replacement, not to that extent.

The bigger question is:

Why did you go into the mission/HA/GvG/etc, with the possibility of having to leave? Some people try anyway even though they know they might have to leave. That's their own fault. Yell at them and let them know never to forget it. Another thing, when you PUG, anything can happen.
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Old Dec 17, 2007, 09:27 AM // 09:27   #31
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Quote:
Originally Posted by RPGmaniac
You get the bars you want with none of the typical PuG experiences.
True, but challenge of game should not be based on how much people suck. Neither is typical pug experience worth preserving.
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Old Dec 18, 2007, 01:47 AM // 01:47   #32
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I just say as always forget all this malarky and just give us 7 heroes. To all the people that whine and complain about hereos take a hike and go play WoW. GW isnt a MMORPG, its been soloable from day one with henchmen. The reason why no one wants to play the game with you is because you suck at it and make their gaming experience worse then it needs to be. All the good players in this game only play with guild and alliance members now or solo with heroes and henchmen. The retards trawl around the empty outposts spamming LFG for all of the simplest quests and blame heroes because no one wants them with their pitiful skillbars in their groups.
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Old Dec 18, 2007, 02:39 AM // 02:39   #33
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the main problem i see with something like this is that without having some sort of "reload" or zone you wont be able to load the hero/henchmen i mean when you lose someone in HA you cant get a new henchmen until you win and zone to the next map...

as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them.

Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic.
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Old Dec 18, 2007, 04:46 AM // 04:46   #34
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Quote:
Originally Posted by mystical nessAL
Just punish the leavers, scare them, not replace some random hero, lol. No offence, you seems like a nice guy but this idea is surely wierd. :P
Put anything like this into effect, and you'll have people just disconnecting to bypass the "punishment".
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Old Dec 18, 2007, 06:54 AM // 06:54   #35
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/signed 3 times over.

Does anyone have a clue what Gw's was like back in the Hay-days
trying to score a monk to try and do a mission or ever oro's?

It was just impossible. Even now it's hard to get a decent monk.

6 heroes? Mate you've got the Aussie seal of approval,


again /signed
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Old Dec 18, 2007, 08:53 AM // 08:53   #36
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Quote:
Originally Posted by Legacy Virus
the main problem i see with something like this is that without having some sort of "reload" or zone you wont be able to load the hero/henchmen i mean when you lose someone in HA you cant get a new henchmen until you win and zone to the next map...

as far as I can tell there would be no way for the game to recognize oh hey this guy left i need to pause everything and load a new character into them.

Sorry I just dont think it could work with out zoning...and depending on when/where the person left/quit could be problematic.
Their name tuns gray, et viola; if the game didn't detect them leaving that wouldn't happen.
Now what I don't think the game does is remember the build someone had, while this wouldn't be that hard to implement, just 2 strings 1 for the build code 1 for the equipment code.

By mechanics it's not much of a problem. Well perhaps that the OP wants to assign more than 3 heroes to the party leader, which might be hardcoded somewhere.

However, by implementation there'd have to be a hero ready of every profession, which could be added multiple time of more peeps of the same profession leave.
Anet would have to make some new models for that or something, 2 Talikoras already looks silly, 3-4 would become rather annoying IM(I)O.
Though could just a copy of a local guard or shrine priest and name them Kurzic <profession> and Forgotten <profession> would already be a bit better.

As for it, it does allow you to gain heroes with a certain bar, attributes and equipment, thats a tad too much I think because as said peeps would start buying/begging leavers with skills they haven't unlocked yet, complete with equipped insigina's runes and greens.
If you leave out the equipment tab, meaning the replacement heroes would have crap weapons and nor runes/attribute bonuses, it becomes a little more enticing to still take real player instead of just heroes with a players build.
Lol, could even go with that Arm the militia title suggestion, the higher the party leader's rank in that the better the heroes' weapons will be.

In the overall, I think reducing the possible problems when playing with real players, may make some players more sociable.
For that reason /signed
For having heroes with a players hard worked & fine tuned equipment just added /unsigned
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Old Dec 18, 2007, 07:59 PM // 19:59   #37
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So a real player would just change to a hero. Reality? No.

/notsigned

However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football.
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Old Dec 18, 2007, 08:23 PM // 20:23   #38
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This really is just a "add more Heroes" thread in disguise.

And that idea has already been nixed by Anet. But, the GW website says to suggest things here, so go for it... but don't expect anything to change.


Quote:
Originally Posted by Limu Tolkki
So a real player would just change to a hero. Reality? No.

/notsigned

However we need some system for these noob leavers. Why cant ppl get enough time for these dungeons, missions, vanquishing etc? But no, these noobs say "sorry my mom comes to computer" *and leaves*. Could there be anything more frustrating? No! If you dont have your own computer or you have some f***ing "limited playing hours" ffs dont buy guild wars, go play counter strike or football.
There is a system... it's called Heroes and Henchies.
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Old Dec 18, 2007, 08:33 PM // 20:33   #39
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Quote:
Originally Posted by You can't see me
..
When a person leaves the PvE environment, a hero is put in thier place, a hero that has the exact skills, attributes, gear of the leaver, and is under control of the current party leader. This is a fully controllable hero, and would function just as the other heros in the game.
..
good idea
/signed
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Old Dec 18, 2007, 09:13 PM // 21:13   #40
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Although this might turn GW into more grind-like, but what if they had a Dishonorable for PvE?
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